Lesson 3Grid Moves
Learning Goal
Let’s transform some figures on grids.
Learning Targets
I can decide which type of transformations will work to move one figure to another.
I can use grids to carry out transformations of figures.
Lesson Terms
- counterclockwise
- image
- reflection
- transformation
- vertex
Warm Up: Notice and Wonder: The Isometric Grid
Problem 1
What do you notice? What do you wonder?
Activity 1: Transformation Information
Your teacher will give you tracing paper to carry out the moves specified. Use
Problem 1
Follow the directions below each statement to tell GeoGebra how you want the figure to move. It is important to notice that GeoGebra uses vectors to show translations. A vector is a quantity that has magnitude (size) and direction. It is usually represented by an arrow.
These applets are sensitive to clicks. Be sure to make one quick click, otherwise it may count a double-click.
After each example, click the reset button, and then move the slider over for the next question.
Translate triangle
so that goes to . Select the Vector tool.
Click on the original point
and then the new point . You should see a vector. Select the Translate by Vector tool.
Click on the figure to translate, and then click on the vector.
Translate triangle
so that goes to . Rotate triangle
counterclockwise using center . Select the Rotate around Point tool.
Click on the figure to rotate, and then click on the center point.
A dialog box will open; type the angle by which to rotate and select the direction of rotation.
Click on ok.
Reflect triangle
using line . Select the Reflect about Line tool.
Click on the figure to reflect, and then click on the line of reflection.
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In Figure 1, translate triangle
so that goes to . In Figure 2, translate triangle
so that goes to . In Figure 3, rotate triangle
counterclockwise using center . In Figure 4, reflect triangle
using line .
Problem 2
Rotate quadrilateral
counterclockwise using center . Rotate quadrilateral
clockwise using center . Reflect quadrilateral
using line . Translate quadrilateral
so that goes to .
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In Figure 5, rotate quadrilateral
counterclockwise using center . In Figure 6, rotate quadrilateral
clockwise using center . In Figure 7, reflect quadrilateral
using line . In Figure 8, translate quadrilateral
so that goes to .
Are you ready for more?
Problem 1
Try your own translations, reflections, and rotations.
Make your own polygon to transform, and choose a transformation.
Predict what will happen when you transform the image. Try it - were you right?
Challenge your partner! Right click on any vectors or lines and uncheck Show Object. Can they guess what transformation you used?
Make your own polygon to transform, and choose a transformation.
Predict what will happen when you transform the image. Try it - were you right?
Challenge your partner! Right click on any vectors or lines and uncheck Show Object. Can they guess what transformation you used?
Try to challenge your partner again.
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The effects of each move can be “undone” by using another move. For example, to undo the effect of translating 3 units to the right, we could translate 3 units to the left. What move undoes each of the following moves?
Translate 3 units up
Translate 1 unit up and 1 unit to the left
Rotate 30 degrees clockwise around a point
Reflect across a line
Lesson Summary
When a figure is on a grid, we can use the grid to describe a transformation. For example, here is a figure and an image of the figure after a move.
Quadrilateral
A second type of grid is called an isometric grid. The isometric grid is made up of equilateral triangles. The angles in the triangles all measure 60 degrees, making the isometric grid convenient for showing rotations of 60 degrees.
Here is quadrilateral